Antaeus Nature Guardian of Nyboria

{| align="left" border="1" cellpadding="1" cellspacing="1" style="width: 500px;" ! colspan="3" scope="col" style="text-align: left; background-color: rgb(0, 51, 153);"|

Antaeus Nature Guardian of Nyboria
! style="vertical-align: top; background-color: rgb(0, 51, 153); text-align: left;"|

CLIMATE/TERRAIN:
! style="vertical-align: top; background-color: rgb(0, 51, 153); text-align: left;"|
 * Any

FREQUENCY:
! style="vertical-align: top; background-color: rgb(0, 51, 153); text-align: left;"|
 * See ecology below

ORGANIZATION:
! style="vertical-align: top; background-color: rgb(0, 51, 153); text-align: left;"|
 * Solitary

ACTIVITY CYCLE:
! style="vertical-align: top; background-color: rgb(0, 51, 153); text-align: left;"|
 * Any

DIET:
! style="vertical-align: top; background-color: rgb(0, 51, 153); text-align: left;"|
 * Nature

STR:

 * style="vertical-align: top; text-align: left;"|

24
! style="vertical-align: top; background-color: rgb(0, 51, 153); text-align: left;"|
 * Hit +6 Dam +12 Max press 1440

DEX:

 * style="vertical-align: top; text-align: left;"|

08
! style="vertical-align: top; background-color: rgb(0, 51, 153); text-align: left;"|
 * n/a

CON:

 * style="vertical-align: top; text-align: left;"|

11
! style="vertical-align: top; background-color: rgb(0, 51, 153); text-align: left;"|
 * n/a

INT:

 * style="vertical-align: top; text-align: left;"|

23
! style="vertical-align: top; background-color: rgb(0, 51, 153); text-align: left;"|
 * Languages 12

WIS:

 * style="vertical-align: top; text-align: left;"|

22
! style="vertical-align: top; background-color: rgb(0, 51, 153); text-align: left;"|
 * Mag def adj.+4 Wisdom Spell Immunity

Wisdom Spell Immunity
! style="vertical-align: top; background-color: rgb(0, 51, 153); text-align: left;"|
 * Cause Fear, Charm Person, Command, Friends, Hypnotism, Forget, Hold Person, Ray of Enfeeblement, Scare, Fear, Charm Monster, Confusion, Emotion, Fumble, Suggestion

CHA:

 * style="vertical-align: top;"|

25*
Henchman 50 Rct adj. +14 ! style="vertical-align: top; background-color: rgb(0, 51, 153); text-align: left;"|
 * Henchman 1 Rct adj. -5
 * vs. all natural wild life (normal & giant)

SAVES:
! style="vertical-align: top; background-color: rgb(0, 51, 153); text-align: left;"|
 * PPDm 3 - RSW 5 - PtPy 4 - BW 4 - Sp 6

SPELLS:
23rd level Druid 12 12 12 12 11 7 3 ! style="vertical-align: top; background-color: rgb(0, 51, 153); text-align: left;"|

ALIGNMENT:
! style="vertical-align: top; background-color: rgb(0, 51, 153); text-align: left;"|
 * Neutral

ARMOR CLASS:
! style="vertical-align: top; background-color: rgb(0, 51, 153); text-align: left;"|
 * -5 (-7)

MOVEMENT:
! style="vertical-align: top; background-color: rgb(0, 51, 153); text-align: left;"|
 * 8, Br 24, Sw 3*,Roll 20

HIT DICE:
! style="vertical-align: top; background-color: rgb(0, 51, 153); text-align: left;"|
 * 50

Max HP:
! style="vertical-align: top; background-color: rgb(0, 51, 153); text-align: left;"|
 * 1000 (600 (1d12/HD) plus 400)

THAC0:
! style="vertical-align: top; background-color: rgb(0, 51, 153); text-align: left;"|
 * -9

NO. OF ATTACKS:
! style="vertical-align: top; background-color: rgb(0, 51, 153); text-align: left;"|
 * 2 Fists

DAMAGE / ATTACK:
! style="vertical-align: top; background-color: rgb(0, 51, 153); text-align: left;"|
 * 2d12+8+12 (Str)

SPECIAL ATTACKS:
! style="vertical-align: top; background-color: rgb(0, 51, 153); text-align: left;"|
 * Paralization, Roll Attack

SPECIAL DEFENSES:
Regeneration 20 hp / rd, Shapechange 3x/day, +4 or better to hit, Immune to all nature and elemental based attacks. ! style="vertical-align: top; background-color: rgb(0, 51, 153); text-align: left;"|
 * Charm plants,

MAGIC RESISTANCE:
! style="vertical-align: top; background-color: rgb(0, 51, 153); text-align: left;"|
 * style="vertical-align: middle; text-align: left;"|75%

SIZE:
! style="vertical-align: top; background-color: rgb(0, 51, 153); text-align: left;"|
 * L (12' tall, 6' wide)

XP VALUE:
Description: In his natural form Antaus looks like a pile of head size rocks and boulders, with vines and other vegitation intertwined. Often mistaken for a Golem, Earth Elemental, Shambling Mound, or in most cases just a pile of rocks. When standing at his full height he stands an impressive 12' tall and 6' wide.
 * 58,000
 * colspan="3" style="vertical-align: top; text-align: left;"|
 * colspan="3" style="vertical-align: top; text-align: left;"|

Combat: Antaus attacks with 2 fists each round for 2d12+8 (+12 from strengh) points of damage. if a hit is scored the target must make a saving throw vs. paralization with a -4 penalty or be permanently paralized. If both fists hit the same target the penalty rises to -8 for the second attack. Antaus can also roll into a ball becoming a boulder (approx. 6' in dia.) giving himself a +2 bonus to his already impressive AC. Doing this gives him a rolling attack, providing their is 30' between him and the target. This form also gives him the means of faster travel.

Habitat / Society: In addition to the physical attacks above, Antaus has the abilities of a 23rd level druid. Although he isn't a real druid most, if not all other druids consider him to be one of their own and treat him as if he were. If Antaus enters a sacred grove. All grove powers and spells cast by druids are doubled (e.i. dur., damage, etc...) so long as he stays in the grove. When he leaves the effect lasts for one hour per day he was there minimum of one hour.

Ecology: Antaus is a very unique creature the sages who do know of him know of only one thing "He exists". he is one of a kind, if there is another of his species no one has ever seen (or at the very least reported) one to exist, dead or alive.

 Treasure:  The only treasure Antaus posesses is a vast amount of knowledge, in fact he is bevieved to be so knowledgeable that sages from all around Nyboria travel in search of him to study under his tutelage. Very few sages find him how ever.

Languages: Antaus native language remains unknown if he even has one. He can speak and understand any spoken language and can "talk" to any woodland creature. In addition he can speak to any Elemental creature

Constitution: Antaus Has different HP levels depending on the cycle of the moon Hit points are as follows: No moon 450 3 days before and after First quarter 725 3 days before and after Full moon 1000 3 days before and after Last quarter 725 3 days before and after

 Special "Druid" Powers:  1. ID plants, animals, and pure water 100% chance. 2. Pass through overgrown areas leaving no trail. 3. Immune to charm spells cast by forest creatures (Dryads, Nixies, etc...). 4. Immune to all non-minerial / non-gas poisons. 5. Druid Hibernation 6. Enter Elemental plane of Earth and survive. 7. Enter Elemental plane of Fire and survive. 8. Enter Elemental plane of Water and survive. 9. Enter Elemental plane of Air and survive.
 * }