Skeleton Whip, Greater

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Skeleton Whip, Greater
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Normal Skeleton
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Greater Skeleton

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ALIGNMENT:

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as creator

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as creator

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NO. APPEARING:

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1-6

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1-2

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ARMOR CLASS:

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25% Scale, 25% Plate, 50% none

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100% Full Plate

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MOVEMENT:

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12

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18

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HIT DICE:

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6

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8

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THAC0:

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15

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13

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NO. OF ATTACKS:

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as L6 Fighter

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as L8 Fighter w/ wpn mastery

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DAMAGE/ATTACK:

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by weapon type

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by weapon type

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SPECIAL ATTACKS:

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n/a

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Multiple attacks (6 arms)

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SPECIAL DEFENSES:

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Armor, Can't be turned

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Armor, Can't be turned, If a Priest tries they will be attacked first

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MAGIC RESISTANCE:

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n/a

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35%

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SIZE:

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M (6" tall)

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M (6" tall)
====Skeleton Whips look like many finger bones linked together as long as 15' to 20' long. with an ivory or obsidian handle. Damage as whip, can summon 1d6 normal skeletons or 1d2 Greater Skeletons both useable one time per day.====
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